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Make a shader that only renders objects behind another object

My question is very similar to this one: http://answers.unity3d.com/questions/590800/how-to-cullrender-to-through-a-window.html I need the same effect except that I don't want to draw objects before...

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What name for a "Global" object ?

I have a global object let's call him "Global", it is created once and set as persistent through all the scenes with `DontDestroyOnLoad(transform.gameObject);` in it's Start method. it holds an API and...

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